Algorithms & pipelines for game characters and creatures.
World Space — I focus on algorithms and pipelines to create characters and creatures for video game development. Conceptually, I strive to understand Geometry, Form, Shape, Silhouette, Morphology, Phylogeny, Textures, and more properties of common and uncharted new life in video game prototyping including AI tools.
天使の運命 — Survive the bone-beasts
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