Prototype Software Pipeline
Interactive tools for prototyping and production.
World Space — I focus on algorithms and pipelines to create characters and creatures for video game development. Conceptually, I strive to understand Geometry, Form, Shape, Silhouette, Morphology, Phylogeny, Textures, and more properties of common and uncharted new life in video game prototyping including AI tools.
Pick Drums or Bass. Tap the kick. Trace the melody. Survive the visual-kei concert.
天使の運命 — Survive the bone-beasts
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